Fans Defend Kingdom Come: Deliverance 2 Despite Missing Major Awards

Fans Defend Kingdom Come: Deliverance 2 Despite Missing Major Awards
Following the announcement of major game awards, debate among players hasn’t quieted. Kingdom Come: Deliverance 2 missed out on top honors at both The Game Awards and the Steam Awards, sparking frustration among some fans. Yet another group of players has urged restraint, pointing out a truth that stings slightly: hardcore games like this aren’t necessarily designed to win broad-market awards in the first place.
Kingdom Come: Deliverance 2 and the Question of “Does Good Mean Winning?”

After failing to secure any wins at The Game Awards, many fans pinned hopes on the Steam Awards, where nominations were directly voted on by players. The game was nominated for Game of the Year and Outstanding Story-Rich Game, but Warhorse Studios went home empty-handed again. Reddit reactions ranged from witty but bitter jokes to genuine disappointment.
Some fans acknowledged frankly that KCD2 wasn’t built to be a trophy-winning game. Its hardcore nature, realistic systems, and complex mechanics make it similar to early FromSoftware titles—beloved by a dedicated niche but challenging for a wider audience. In other words, it’s like an art film loved by critics but likely to leave casual viewers leaving the theater mid-screening.
However, some members of the community reacted negatively, attacking the games that did win. Accusations of “rigged results,” “popularity over quality,” and blame aimed at casual players for top titles not going to KCD2 emerged. These arguments even spilled over into criticisms of Dispatch, Silksong, and Clair Obscur: Expedition 33, creating tense discussions across forums and social media.
Amid the drama, another group of fans offered a thoughtful reminder: missing out on awards doesn’t diminish Kingdom Come: Deliverance 2’s value. In fact, hostility could push new players away from a game they love. Simply being nominated for GOTY and maintaining a loyal fan base might be a more meaningful victory than any trophy.
Ultimately, this raises the question: should a game’s worth be measured by awards or by the experiences it delivers to players? Readers, what do you think?
Source: TheGamer





