Mobile Gacha Game Revenue Overview for January 2026: Genshin Impact Claims Top Spot

Mobile Gacha Game Revenue Overview for January 2026
Let’s take a closer look at mobile gacha game revenue for January 2026 and see which titles started the year on a strong note. The data referenced in this report is based on estimates from Sensor Tower, a widely used analytics platform for tracking mobile game performance and revenue.
As direct access to Sensor Tower can be limited, revenue figures are also available through revenue.ennead.cc, a platform that compiles and presents Sensor Tower-based data in a more accessible format. Readers who wish to view the full ranking of all 169 titles can visit that site for complete details.
Genshin Impact Returns to Number One
Among the highlights, Genshin Impact once again secures its position as the top-grossing mobile gacha game for January 2026. The title has consistently dominated revenue charts, and its latest success is largely attributed to the release of the new update A Traveler on a Winter’s Night, which appears to have resonated strongly with players.
Meanwhile, Love and Deepspace, which held the top position in the previous month, drops to third place. Despite the decline, the otome title continues to maintain strong momentum and remains one of the most talked-about games in the genre.

Arknights: Endfield Debuts Strongly
One of the most notable new entries this month is Arknights: Endfield. Despite facing criticism from some players regarding its factory-focused gameplay systems, the game has delivered a solid launch in terms of revenue.
Arknights: Endfield ranks sixth overall, generating approximately USD 29.5 million in January. This performance suggests strong long-term potential, particularly given the game’s deep base-building mechanics that encourage extended play sessions.
Honkai: Star Rail Sees Revenue Decline
In contrast, Honkai: Star Rail experiences a noticeable downturn this month. The game records approximately USD 8 million in revenue, placing it at 21st position for January 2026.
This figure marks the lowest monthly revenue since the game’s launch, making it a significant point of attention moving into the rest of the year. It remains to be seen how HoYoverse will respond to this early-year decline in performance.





