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AMD FSR “Redstone” Fully Released with Ray Tracing Noise Removal and Upscaling Features

AMD has officially launched the full feature set of FSR “Redstone” today, following the initial release of Ray Regeneration in Call of Duty: Black Ops 7 last November. This marks a major evolution in AMD’s upscaling technology, bringing advanced machine learning-driven upscaling and frame generation directly to gamers through the AMD Software: Adrenalin Edition 25.12.1 driver update.

Key Features of AMD FSR “Redstone”

  • FSR Ray Regeneration: Uses a neural network to remove noise from shadows and reflections generated by Ray Tracing before upscaling and frame insertion. Currently supported in Call of Duty: Black Ops 7, with more games to follow soon.
  • FSR Radiance Caching: Predicts light behavior to enhance Ray Tracing performance, maintaining realistic visuals while reducing rendering time. Available now for developers via GPUOpen, with real-game implementation expected in 2026.
  • FSR Upscaling and Frame Generation: Builds on the success of FSR 3.1, leveraging machine learning to deliver impressive image quality on AMD Radeon RX 9000 Series GPUs.

With the release of FSR “Redstone,” AMD continues to push the boundaries of visual fidelity and performance for gamers, ensuring smoother gameplay and enhanced graphics quality even in demanding Ray Tracing scenarios.

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